name: design-systems description: Deep design systems workflow—tokens, components, accessibility, documentation, governance, and adoption. Use when scaling UI consistency across teams or evolving a component library (Figma + code parity).
A design system is shared UI infrastructure: tokens, components, patterns, and governance so products feel cohesive without freezing innovation.
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Trigger conditions:
Initial offer:
Use six stages: (1) strategy & principles, (2) design tokens, (3) components & API, (4) accessibility & content, (5) docs & tooling, (6) governance & adoption). Confirm framework (React/Vue/Svelte) and design tooling.
Goal: Why the system exists (speed, a11y, brand); explicit non-goals (not every pixel must be centralized).
Exit condition: One-page principles: density, tone, motion philosophy.
Goal: Semantic color, type, space, radius, motion—names like surface.default instead of raw hex everywhere.
Goal: Composable primitives vs bloated “kitchen sink” widgets; stable props API with semver discipline.
Goal: WCAG baseline per component: focus rings, labels, error patterns, live regions where needed.
Goal: Storybook or equivalent; usage guidelines; code snippets; do/don’t examples.
Goal: Contribution guide; deprecation policy; champions or office hours per product line.
這個 Skill 質量中等偏上,內容結構清晰、邏輯完整,涵蓋設計系統開發的主要環節,對理解設計系統建設很有幫助。但內容偏理論化,缺乏實際可用的示例和工具,深度有限,落地執行時可能還需要額外查詢資料。對於想快速建立設計系統共識的團隊來說是個不錯的起點框架。